Berthold Typefoundry Font Collection

Berthold Typefoundry Font Collection UPDATED | 33.9 MB

The H. Berthold typefoundry was founded in 1858 by Hermann Berthold in Berlin, and developed a reputation for crafting high-quality typefaces.

PS. Unfortunately, I don't remember, what is included inside. It was uploaded couple months ago. Anyway archive size is more than it was uploaded previously.

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SuperMesher For 3DsMax 2009 - 2011 32Bit & 64 Bit

Boomer Labs SuperMesher For 3DsMax 2009 - 2011 32Bit & 64 Bit

SuperMesher is a 3DSMax plugin that allows you to cache animated geometry regardless of its topology and number of objects including pFlow particles. The cache is baked out to a separate file which can be loaded into any version of MAX 2009 or higher. No reference is held to the original objects so they can be deleted or modified without consequence. Because the result is one single mesh, SuperMesher automatically generates appropriate material IDs and Multi-Sub materials.

The plugin is available in both 32bit and 64bit versions of 3ds MAX from R9 to 2011.

SuperMesher is an indispensable production tool. Once you've used it in your project, you'll wonder how you managed without it!.

How is Supermesher useful?
SuperMesher has many unique uses that enhance the production pipeline. Here are a few examples.

Performance: Cache a complex and slow rig into a lightning fast and scrubbable sequence. Duplicate and offset the same cache for lots of variety with low overhead.

Compatibility: Load a SuperMesher cache file (.bmf) into any version of 3DSMax. Alternatively, load an OBJ sequence generated in another application such as Maya or Houdini. The OBJ sequence will be converted into a .bmf file for fast efficient playback inside 3DSMax.

Workflow: Cache complex effects into single meshes to simplify render scenes. If you're working on multiple shots, load fast caches into each shot instead of hundreds of interdependent objects and slow rigs. This makes for clean, fast render files.

Problem solving: Keep adding modifiers to SuperMesher caches - including world space modifiers. When you're happy with the look, collapse the stack again. All the animation will remain. You can even cache other SuperMesher meshes.

Retiming: Need to re-time or reverse an animation? With SuperMesher, you can easily animate time directly from the trackview.

Rendering: Because SuperMesher provides a free loader plugin, anybody can load or render SuperMesher files. If you've used commercial geometry plugins and need to render offsite, just cache all your render scenes and provide a copy of the free SuperMesher reader to the offsite renderfarm.

Protection: Provide your work to others without giving them the actual mesh.

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3D Total – ZBrush Character Creation

3DTotal – ZBrush Character Creation
.mov | .pdf | 9.50 GB

ZBrush Character Creation is a 91-page comprehensive look at the techniques and tools used to sculpt a variety of physical characteristics specific to several character types. The lessons on offer by professional artist Rafael Ghencev, Rafael Grassetti and Joseph Harford, show how to transform a general base mesh into a definitive character class and not only explain the tools used to not only create the details and unique facial features, but also cover how to manipulate the overall proportions and head shapes.

The series utilises the skills of three different authors whose combined talents cover a multitude of methods that encompass sculpting approaches key to character modelling in ZBrush. Texturing techniques are also covered, alongside the brushes and tools used throughout the process and some general principals to consider before starting a design. Through exploring numerous states of the human condition we are given a comprehensive insight into the methodology behind creating believable characters in ZBrush and the associated tips and tricks used by the professionals.

This eBook also contains a free base mesh used and over three hours of downloadable movie files.

CONTENT

There are nine chapters in all, five of which cover the human condition and four of which cover creatures with human characteristics including zombie, werewolf and Frankenstein’s monster. The chapters are as follows:

1. Old/Gaunt
2. Obese
3. Steroid pumped guy
4. Extreme piercings and tattoos
5. Beaten up
6. Zombie
7. Vampire
8. Werewolf
9. Frankenstein

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Part 21
Part 22
Part 23
Part 24

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Retro Backgrounds with Gold Frame

Retro Backgrounds with Gold Frame
5 files | eps format | 18.66 MB

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Kelby Training : Photoshop Type Effects with Corey Barker

Kelby Training : Photoshop Type Effects with Corey Barker | 600MB

Join Corey Barker as he shows designers some fun and creative ways to manipulate text in Photoshop. Along with a healthy dose of design tips, viewers will also learn about where to find free fonts on the web, sources for type-design inspiration, how to design with smart objects, color effects, and layer styles. The last few lessons of this course cover how to design with the new 3D tools in Photoshop CS5 Extended. These final lessons are specific to CS5 Extended, but there is plenty of information in this course for every version of Photoshop. Whether you work in print or web, text effects are important design elements for users in every area and at every skill level.

Topics include :


Lesson 01 Introduction and Key Concepts (7:08)
Lesson 02 Hollywood Effects, Part 1 (9:47)
Lesson 03 Hollywood Effects, Part 2 (9:54)
Lesson 04 Displaced Textures (6:41)
Lesson 05 Surfer Style Text (11:52)
Lesson 06 Warping Effects (13:05)
Lesson 07 Type Brush Effects (12:48)
Lesson 08 Text, Paths, and Styles (12:08)
Lesson 09 Words and Shapes (10:57)
Lesson 10 3D Word Cloud (11:17)
Lesson 11 3D Reflection Effects (14:14)
Lesson 12 3D Hollywood Effects, Part 1 (11:20)
Lesson 13 3D Hollywood Effects, Part 2 (10:23)

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NewTek LightWave 3D 10 Final 32Bit & 64Bit

NewTek LightWave 3D 10 Final 32Bit & 64Bit

NewTek LightWave 10 delivers a whole new set of groundbreaking tools for 3D artists. Whether you work alone or play well with others, LightWave 10 has the tools you need to turn your dreams into gorgeous graphics and amazing animation for film, television, print, design … or simply to satisfy your desire to create something really cool. LightWave 10 gives you more speed, flexibility and control, along with new, interactive tools that let you model, render and animate, quickly and affordably. Plus, LightWave artists have won more Emmy® Awards for visual effects and animation than any other CG artists. Now that’s cool.

LightWave 10 benefits artists with unique, new capabilities not found in any other 3D application, like instant feedback from the Viewport Preview Renderer (VPR), the precision of a complete Linear Color Space Workflow, real-time Anaglyph Stereoscopic Preview, and Virtual Studio Tools that deliver real-time virtual walkthroughs.

LightWave 10 Modeler and Layout, with an updated and refined user interface, deliver extensive new data interchange tools that provide seamless integration into multi-application pipelines. LightWave 10 also includes NewTek’s next generation
CORE technologies with real-time OpenGL views of Ambient Occlusion, Bloom and HDRI background images, Python-based expressions and scripting, Bullet rigid body dynamics, sophisticated UV mapping capabilities and much more.

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Lightwave 10 Final 32Bit
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Lightwave 10 Final 64Bit
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Lightwave 10 Final 32Bit For Win * XFORCE*
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Amazing Vector Backgrounds

Amazing Vector Backgrounds | 5EPS | 6.3MB

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Unique Homes - Winter 2011

Unique Homes - Winter 2011
True PDF | 191 pages | English | 77 MB

Unique Homes has been the premier magazine for luxury real estate, unlocking doors to the most spectacular properties for sale in the world – European castles, oceanfront contemporaries, world-class resort properties, luxurious hideaways, high-end communities and much more.

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Vectors Backgrounds

Vectors Backgrounds
8 EPS | 24.1 Mb

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Photoshop Magazine - January 2011 (Italy)

Photoshop Magazine - January 2011 (Italy)
PDF | Italian | 84 Pages | 31.23 Mb

Photoshop Magazine - a series of photoshop lessons, the language of the narrative log data is not particularly important. Hundreds of pictures with detailed impressions, and what to do, preferably knowledge of Photoshop interface.

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