A Philosophy of Cinematic Art

A Philosophy of Cinematic Art
Cambridge University Press | English | 2010 | ISBN-10: 0521822440 | 338 Pages | PDF | 4 Mb

A Philosophy of Cinematic Art is a systematic study of cinema as an art form, showing how the medium conditions fundamental features of cinematic artworks. It discusses the status of cinema as an art form, whether there is a language of film, realism in cinema, cinematic authorship, intentionalist and constructivist theories of interpretation, cinematic narration, the role of emotions in responses to films, the possibility of identification with characters, and the nature of the cinematic medium. Groundbreaking in its coverage of a wide range of contemporary cinematic media, it analyses not only traditional photographic films, but also digital cinema, and a variety of interactive cinematic works, including videogames. Written in a clear and accessible style, the book examines the work of leading film theorists and philosophers of film, and develops a powerful framework with which to think about cinema as an art.

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The Complete Idiot's Mini Guide to Creating Your Own Wordpress.com Blog by Clinton Bonner

The Complete Idiot's Mini Guide to Creating Your Own Wordpress.com Blog by Clinton Bonner
Alpha | ISBN: 1101463155 | 2010 | 24 pages | PDF | 1.1 MB

You've decided to start your own blog - congratulations! Knowing what you want to say is the easy part, but if you're new to blogging, figuring out how to set up a blog can be a daunting task. But don't walk away from the computer! The Complete Idiot's Mini Guide to Creating Your Own Wordpress.com Blog teaches you the basics of the #1 publishing application in the world. You'll learn everything you need to know to create, customize, manage, and share your own WordPress blog, including: *Designing your blog theme *Creating and publishing posts *Using plug-ins and widgets *Adding subscribers

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Scenic Design and Lighting Techniques: A Basic Guide for Theatre By Chuck B. Gloman, Rob Napoli

Scenic Design and Lighting Techniques: A Basic Guide for Theatre By Chuck B. Gloman, Rob Napoli
Focal Press | 416 pages | Dec 12, 2006 |ISBN: 0240808061| PDF | 7.5 Mb

Basic. This is the key word in Scenic Design and Lighting Tecniques: A Basic Guide for Theatre, written by two seasoned professionals with over twenty years of experience. This book is designed to show you how to turn a bare stage into a basic set design, without using heavy language that would bog you down. From materials and construction to basic props and lighting, this book explains all you will need to know to build your set and light it.

* Be inspired by the images of real productions and learn from the instructional images
* Learn from designer's concepts and drawings from actual professional and university productions
* Know that after reading this book, you'll be equiped with exactly what you NEED to know to design your stage scenery and lighting
Contents
*SECTION 1, BUILDING THE SET: What do I need? The Building Blocks of a Scenic Design; What are they made of? Scenic Construction Materials; What tools do I use? Scence Shop Tools and Techniques; How do I assemble it? Building the Building Blocks;

*SECTION 2, CREATING THE ENVIRONMENT: What do I need? Interpreting the Script for its Basic Scenic Needs; What should it look like? Creating the World of the Script; How do I get them to build it? Communicating Your Ideas; How do I get them to believe it? Adding Realistic Details; How does this all come together? Summary;

*SECTION 3, LIGHTING THE SET: The Basics of Light; Special Effects Lighting

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Office 2008 for Mac All-in-One For Dummies

Office 2008 for Mac All-in-One For Dummies
For Dummies | 2009 | ISBN: 0470460415 | 840 pages | PDF | 15,4 MB

The perfect companion for taking the Microsoft Office suite to the Mac!

So you finally got a Mac, but you’re not looking forward to figuring out how Office works in a different environment? No worries! All you need is Microsoft Office 2008 For Mac All-in-One For Dummies to learn the fundamentals of Office 2008. With six books in one, it shows you how to use every Office 2008 for Mac application, so you can start getting things done right away.

Written by Microsoft MVPs, Microsoft Office 2008 For Mac All-in-One For Dummies provides a user-friendly guide on how to master all the programs: Excel, Word, PowerPoint, and Entourage. This book explores ways to:

* Use the new galleries to find features, formats, wizards, templates, and recently used files
* Create your own templates on Excel and open Web pages in HTML format
* Take advantage of PowerPoint by adding animation to your slides, inserting music from your iTunes library, and fine-tuning the timing
* Organize your schedule on My Day, handle contacts and e-mail, and manage a database—all through Entourage
* Manage projects of all sizes on the Project Center
* Use all the applications together, and to their full potential

With this all-in-one reference, you’ll become an expert on sharing files with Windows users, integrating Office 2008 with iLife and other Mac applications, and working with Office and Web 2.0, as well as other common business tasks. This book makes it that easy!

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3DTotal – Lighting La Ruelle - Maya + mental ray

3DTotal – Lighting La Ruelle - Maya + mental ray
40 Pages | 45 mb

Lighting La Ruelle is an outdoor illumination eBook that focuses on lighting a base scene under very different atmospheric conditions. The tutorial covers how to build a light rig and set up the renderer to portray an environment, which includes fog/mist, sunrise/sunset, moonlight, midday sun and overcast.

Throughout the five chapters Luciano Iurino provides a step-by-step account of how the scene can be transformed into one of the above environments, encompassing a range of techniques that will present a comprehensive insight into both lighting and rendering exterior scenes.

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3DTotal – Lighting La Ruelle - 3ds Max + mental ray

3DTotal – Lighting La Ruelle - 3ds Max + mental ray
.pdf | .obj | .3Ds | .max | textures | 551Mb

Lighting La Ruelle is an outdoor illumination eBook that focuses on lighting a base scene under very different atmospheric conditions. The tutorial covers how to build a light rig and set up the renderer to portray an environment, which includes fog/mist, sunrise/sunset, moonlight, midday sun and overcast.

Throughout the five chapters Andrew Finch provides a step-by-step account of how the scene can be transformed into one of the above environments, encompassing a range of techniques that will present a comprehensive insight into both lighting and rendering exterior scenes.

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Adobe Photoshop Elements 7 : A Visual Introduction to Digital Photography By Philip Andrews

Adobe Photoshop Elements 7: A Visual Introduction to Digital Photography By Philip Andrews
Focal Press | 2008-11-03 | 456 Pages | ISBN: 0240521579 | PDF | 50 MB

'Introduction to Elements' is the essential all-round resource pack for all users of Adobe Photoshop Elements 7. Bestselling author Philip Andrews has refined this industry-standard resource over numerous editions, to bring you exactly the information you need to get right up to speed with the software, cut out wasted time in your workflow, and consistently achieve photographic results you can be proud of.
Philip approaches the subject of Photoshop Elements in a straightforward and accessible style. As a working photographer, he brings an in-depth understanding of the image-manipulation needs of photographers, and the best ways to meet them to his teaching. In the words of one reviewer: 'he comes across as a friend, who wants you to succeed'. His approach is always practical, with an emphasis on clarity. Step-by-step tutorials guide you through every essential Elements process, from image import right through to optimised output for print, web, and email, using a winning combination of inspiring images, clear screenshots and clean prose. Key subjects covered include: layers and selections, combining text with images, 'painting' tools, stiching, scrapbooking and file management. Additionally, the accompanying Website features over 2 hours of video tutorials to further boost your knowledge.
Completely overhauled for Elements 7, this resource is right up-to-date for photographers using the latest edition of this powerful software. Whatever your Elements level, you will find a wealth of invaluable advice in the pages of this book.

* Essential reference for all things Elements, fully updated for version 7
* Includes Website featuring over 2 hours of invaluable video tutorials to help you get up to speed quickly
* Written by renowned Elements guru and bestselling author Philip Andrews

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George Bridgman, “Bridgman’s Complete Guide to Drawing from Life”

George Bridgman, "Bridgman's Complete Guide to Drawing from Life"
Sterling | 2009 | ISBN: 1402766785 | 352 pages | PDF | 84 MB

It's rare to find good, comprehensive books on drawing the anatomy. Each of these the first, the return of a classic; the second, a focused study; and the third, lessons from the masters deserves a place on library shelves. Bridgman was a legendary teacher at New York's Art Students' League. There, he originated a system of drawing known as "constructive anatomy." In 1952, his seven books on anatomy were gathered into one volume, which became a standard work at art schools and universities. Published now for the first time in paperback, it holds up as an indispensable volume, with more than 200 illustrations of hands and hundreds of images of arms, shoulders, heads, torsos, legs, knees, and feet. Fairley's book concentrates on those troublesome extremities hands and feet. Sketchbook exercises are followed by eight detailed painting demonstrations in watercolor, oil, and other media. Fairley then continues on to portraits in which variations in age, skin tone, composition, mood, and movement are integrated. Advanced students will find Hale and Coyle's Anatomy Lessons from the Great Masters a rich source of inspiration. Hale, like Bridgman, was one of the great teachers at the Art Students' League. His student, Coyle, gathered together Hale's famous lectures to produce this compendium. Hale drew on principles found in 100 masterpieces by such artists as Leonardo, Michelangelo, Rubens, Raphael, D?rer, Titian, and Rembrandt. In 1995, Giovanni Civardi's trilogy Drawing Human Anatomy (Sterling, 1995), Drawing the Female Nude (Sterling, 1995), and Drawing the Male Nude (LJ 3/15/96. o.p.) reached a high standard for good, basic books in this genre. These three surpass Civardi's works and are highly recommended for serious artists and comprehensive library collections.

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3DTotal – Lighting La Salle 3DSMax + Vray

3DTotal – Lighting La Salle 3DSMax + Vray
PDF + Resource files | 33 pages | 2.14GB

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.

The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.

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3DTotal – Lighting La Salle - Maya + Mental Ray

3DTotal – Lighting La Salle - Maya + Mental Ray
PDF + Resource files | 36 pages | 2.7GB

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.

The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.

CONTENTS
Chapter 1 - Sunset
Chapter 2 - Broad Daylight
Chapter 3 - Artificial Light
Chapter 4 - Mood Lighting
Chapter 5 - Tv-Lit (Night Time)

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The Fundamentals of Interior Architecture by John Coles & Naomi House

The Fundamentals of Interior Architecture by John Coles & Naomi House
AVA Publishing | ISBN: 2940373388 | 2007 | 176 pages | PDF | 61.7 MB

The Fundamentals of Interior Architecture offers an introduction to the key elements involved in the creation of aesthetically appealing and practically appropriate interior architecture.

The book contains five sections, which together encapsulate the principle ideas, skills and knowledge that are employed in effective interior architecture and design. Areas of study include space and form, site and function, materials and texture, light and mood, and presentation and representation. Emphasis is placed on spatial solutions that support the needs of the client and which recognise the qualities of the building and its situation. Each chapter uses theory and contemporary and historical references to illustrate the richness and diversity of design practice.

Using examples taken from work created by contemporary practitioners, The Fundamentals of Interior Architecture offers a unique insight into the principles and processes that underpin the work of the professional interior designer. The book includes practitioner biographies and work from leading designers, such as Blacksheep, Bluebottle, Jonathan Stickland, Universal Design Studio and Virgile & Stone.

Key features
* Offers readers an introduction to the key ideas that inform interior architecture design.
* Each chapter draws upon theory as well as contemporary and historical references to illustrate the richness and diversity of design practice.
* Includes a ‘Buildings of Interest’ directory and information.

Readership: Introductory
* The discipline-specific titles in our Fundamentals range are aimed at students embarking on further education and offer a thorough grounding in the subject.
* This book provides students with an understanding of the basic concepts of interior architecture, before they move into more specific areas of expertise.

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Animating With Stop Motion Pro by Mark Sawicki

Animating With Stop Motion Pro by Mark Sawicki
Focal Press | ISBN: 0240812190 | edition 2010 | PDF | 239 pages | 14 Mb

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro.

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3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop by Luke Ahearn
Focal Press | 2009 | ISBN: 0240811488 | 533 pages | PDF | 51,7 MB

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.

New Coverage of the latest version of Photoshop, includingadding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors.Included in the second edition is anew chapter and anadvanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.

* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
* Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place!
* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
Reviews
"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information."- Apogee Photo Magazine
Contents
Acknowledgments; Introduction; The Concept Artists; Chapter 1 A Basic (Game) Art Education; Chapter 2 A Brief Orientation to Computer Graphic Technology; Chapter 3 Shaders and Materials; Chapter 4 Prepping for Texture Creation; Chapter 5 The Sci-Fi Setting; Chapter 6 The Urban Setting; Chapter 7 The Outdoor Setting; Chapter 8 Game Effects; Chapter 9 Normal Maps and Multi-Pass Shaders; On the DVD: BONUS chapter, The Fantasy Setting and Appendix

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3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
Focal Press | March 7, 2006 | English | ISBN: 0240807685 | 368 pages | PDF | 21.3MB

Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know--from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artist-even providing them with images created using the tutorials that can be used in a portfolio.
* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
* Companion CD includes sample textures and electronic versions of images you saw in the book-all the tools you need in one place!
* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide

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Joomla! with Flash By Suhreed Sarkar

Joomla! with Flash By Suhreed Sarkar
Packt Publishing 2009 | 260 Pages | ISBN: 1847198244 | PDF | 11 MB

Build a stunning, content-rich, and interactive web site with Joomla! 1.5 and Flash CS4
Build an attractive web site integrating Flash objects into Joomla!
Create stunning photo galleries with Flash transition and animation effects
Use interactive Flash-based maps, charts, animations, videos, MP3 players, logos, headers, and banners in Joomla!-based web sites
Turn your Joomla! web site into a feature-rich multimedia enhanced site through this step-by-step easy-to-follow guide enriched with screenshots

In Detail
You can build any kind of web site using Joomla! The look and feel of Joomla! web sites can largely be customized using the many templates, components, modules and plug-ins available. With all these features, ease of administration, and options for customization, sometimes you may think of integrating other technologies such as Flash with it. This is because Flash provides great animation features that are otherwise not available in Joomla!

This book shows how to integrate Flash into Joomla! You will learn how to add the various functionalities provided by Flash and make your site stunning, visually rich, and interactive. The book covers topics like flash headers, menus, displaying and maintaining flash movies, slide shows, animation, interactivity, and more. Installation and use of Joomla! modules like Flash, Joomla Random Flash, Active, and Handy SWF Flash module are covered too.

The book introduces Joomla! and Flash and briefly shows the benefits of using Flash in Joomla!. It shows you how to add Flash objects in Joomla! articles and modules, build Flash-based menus, create Flash-based photo galleries, interactive maps, and charts. It also shows you how to display content in custom fonts, create a streaming media site, customize the Joomla! template to display Flash logos, headers and banners, and use Joomla! content in Flash objects. Finally the book covers troubleshooting Joomla! and its extensions. At the end of the book an appendix lists resources on Joomla!, Flash, and related extensions, to help you find more information.

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Microsoft Outlook 2010 Inside Out by Jim Boyce

Microsoft Outlook 2010 Inside Out by Jim Boyce
Microsoft Press (2010) | PDF | 1111 pages | English | 40 MB

You're beyond the basics, so dive right in and really take control of your communications and workday! This supremely organized reference packs hundreds of timesaving solutions, troubleshooting tips, and workarounds. It's all muscle and no fluff. Discover how the experts manage Outlook 2010 -- and challenge yourself to new levels of mastery.

* Customize and configure Outlook 2010 with advanced setup options
* Organize and share your calendar, tasks, and notes to optimize efficiency
* Learn expert ways to manage your contacts and other critical data
* Extend the power of Outlook by using it with Microsoft Word, Access®, and Excel®
* Collaborate through Microsoft SharePoint® 2010 libraries and files
* Implement virus protection, encryption, spam filters, and other security features
* Perform Outlook tasks through a Web browser or with a mobile device
* Configure Outlook as a Microsoft Exchange Server 2010 client

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Mastering Joomla! 1.5, 2nd Edition

Mastering Joomla! 1.5 Extension and Framework Development, 2nd Edition By Chuck Lanham, James Kennard
Packt Publishing 2010 | 560 Pages | ISBN: 1849510520 | PDF | 3 MB

Joomla! is one of the world’s top open source content management systems, which enables you to build websites and powerful online applications. Out of the box, Joomla! does a great job of managing the content needed to enhance the functionality of your website. But for many people, the true power of Joomla! lies in its application framework that makes it possible for thousands of developers around the world to create powerful add-ons and extensions.

This book will guide you through the complexities of implementing add-ons, components, modules, and plugins in Joomla! 1.5. If you feel that you’ve mastered the basics of creating Joomla! extensions, then this book will take you to the next level. Packed with expert advice on all aspects of programming with Joomla!, this book is an invaluable reference guide you will turn to again and again for your Joomla! development tasks.

The book starts by explaining the structure and design of the Joomla! Framework. Then we move on to extending and storing data in standard fields and dealing with multilingual requirements. Further, you will discover best practices, design, and coding methods for Joomla! components, modules, plugins, and other extensions. Along the way, you will actually design and create a component, module, and plugin that work together to add functionality to the Joomla! framework.

You will also learn about customizing the page output using javascript effects, making use of Web Services from within Joomla! and ensuring that your code is secure and error-free. You will discover how to easily create sophisticated extensions that are robust, user-friendly, and professional by taking advantage of the many libraries and utilities provided by the Joomla! framework. A comprehensive, up-to-date reference to the Joomla! Framework API is also included in the book.

Finally, we will discuss advanced methods for rendering your extensions more robust, secure, and professional.
The most comprehensive, up-to-date, and accurate developer’s reference for Joomla!

Extend the power of Joomla! by adding components, modules, plugins, and other extensions

In-depth guide to programming Joomla! 1.5 Framework
Design and build secure and robust components, modules, and plugins
Customize the document properties, add multilingual capabilities, and provide an interactive user experience
Includes a comprehensive reference to the major areas of Joomla!’s common classes, variables, and constants crucial for creating Joomla!

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Microsoft Access 2010 Programmer's Reference

Access 2010 Programmer's Reference By Teresa Hennig, Rob Cooper, Geoffrey L. Griffith, Jerry Dennison
Wrox 2010 | 127 Pages | ISBN: 0470591668 | PDF | 22 MB

A comprehensive guide to programming for Access 2010 and 2007

Millions of people use the Access database applications, and hundreds of thousands of developers work with Access daily. Access 2010 brings better integration with SQL Server and enhanced XML support; this Wrox guide shows developers how to take advantage of these and other improvements.

With in-depth coverage of VBA, macros, and other programming methods for building Access applications, this book also provides real-world code examples to demonstrate each topic.

Access 2010 Programmer's Referenceis a comprehensive guide to the best-of-breed techniques for programming Access applications.

Coverage Includes:
* Introduction to Microsoft Access 2010
* New Features
* Upgrading and Converting to Access 2010
* Macros in Access 2010
* Using the VBA Editor
* VBA Basics
* Using VBA in Access
* Creating Classes in VBA
* Extending VBA with APIs
* Working with the Windows Registry
* Using DAO to Access Data
* Using ADO to Access Data
* Using SQL with VBA
* Using VBA to Enhance Forms
* Enhancing Reports with VBA
* Customizing the Ribbon
* Customizing the Office Backstage
* Working with Office 2010
* Working with SharePoint
* Working with .NET
* Building Client-Server Applications with Access
* The Access 2010 Templates
* Access Runtime Deployment
* Database Security
* Access 2010 Security Features

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Algorithms and Data Structures

Algorithms and Data Structures
Niklaus Wirth | 2004 | 179 pages | ISBN: 0130220051 | PDF | 1,2 mb

This book starts with a chapter on data structure for two reasons. First, one has an intuitive feeling that data precede algorithms: you must have some objects before you can perform operations on them. Second, and this is the more immediate reason, this book assumes that the reader is familiar with the basic notions of computer programming. Traditionally and sensibly, however, introductory programming courses concentrate on algorithms operating on relatively simple structures of data. Hence, an introductory chapter on data structures seems appropriate.

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The Naked and the Lens : A Guide to Nude Photography By Louis Benjamin

The Naked and the Lens : A Guide to Nude Photography By Louis Benjamin
Focal Press | ISBN: 0240811593 | 2009 | 248 Pages | PDF | 40.7 MB

The Naked and the Lens is designed as both a technical guide and an artistic inspiration. Filled with beautiful images of the nude form, it also shows you how this can be technically achieved. The book covers key topics: concept, lighting, directing, post-production, and artisic re-interpretation and how to find models. Legal and photo release issues are covered as well.

The techniques are up-to-date, including Photoshop CS4, RAW capture and shooting with a gray card to capture accurate white balance information. The lighting section will also show how to get studio quality light from hot-shoe flashes by adapting them to umbrellas and soft boxes.

Regardless of whether you are shooting in a studio or in a field, this book will show you how to create works of art with nude bodies and it will also teach through advice in a unique interview section with leading nude photographers around the world through their words and their images.

* Lavishly illustrated by contributors from around the globe * Covers photographing art nudes from concept to completion * Includes lighting, working with models, legal issues, and post-production * Bonus interviews and expansive resources on www.TheNakedAndTheLens.com

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