Autodesk Mudbox 2012 (32/64Bit)

Autodesk MudBOX 2012 32Bit & 64Bit | 768 MB

3D Digital Sculpting & Digital Painting Software
Autodesk® Mudbox™ 3D digital sculpting and digital painting software gives you the freedom to create production-ready 3D digital artwork without worrying about the technical details.

Designed by professional artists from the game, film, television, and design industries, Mudbox combines an intuitive user interface with a powerful creative toolset of stencils and brushes for ultrarealistic 3D character modeling, engaging environments, and stylized props. Available for Mac®, Microsoft® Windows®, and Linux® operating systems. Watch the Mudbox 2012 video.
World-class 3D sculpting toolset—Fast, smooth, and accurate results.
Paint directly onto high-resolution 3D models—See results immediately.
Paint multiple material channels—Powerful toolset for painting and viewing textures across multiple high-resolution maps.
Texture baking—Create accurate normal, displacement, and ambient occlusion maps.
Interactive display—Render quality results directly in the viewport.
3D layers—Experiment with design concepts and easily make revisions.
Seamless integration—Round-trip data with products in the Autodesk® Entertainment Creation Suites 2012, and enjoy enhanced compatibility with Adobe® Photoshop® software.
In-product community—Access a library of free design tools.

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Autodesk Maya Entertainment Creation Suite Premium 2012

Autodesk Maya Entertainment Creation Suite Premium 2012
Year: 2011 | WIN32: 3.0 GB | WIN64: 3.12 GB

The Autodesk Maya Entertainment Creation Suite Premium 2012 offers exceptional value in a production-proven package for 3D modeling, digital sculpting, texture painting, animation, effects, rendering and compositing.
The Maya Entertainment Creation Suite Premium includes Autodesk Maya software, plus Autodesk Softimage, Autodesk Mudbox, and Autodesk MotionBuilder software for maximum creativity and production efficiency.

Explore creative ideas, meet challenging production demands, and exceed audience expectations with:
- Powerful 3D modeling, animation, effects, rendering, and compositing tools
- Intuitive, organic modeling, texturing, and painting software
- Real-time character animation and motion editing software
- Specialized tools for creating complex effects and sophisticated facial setups

Transfer assets quickly, collaborate more efficiently, and increase animation pipeline effectiveness.

Autodesk FBX data interchange technology enables the exchange of rich animation or 3D scene data between Autodesk products in the suite.

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Autodesk MotionBuilder 2012 32Bit & 64Bit

Autodesk® MotionBuilder 2012 32Bit & 64Bit

Autodesk® MotionBuilder® 2012 software delivers new tools for virtual movie-making, performance animation, and stereoscopic productions, and enhanced interoperability with other products in the Autodesk® Entertainment Creation Suites 2012.

New features in MotionBuilder 2012 include:
Stereo Support: Author and view stereoscopic content in MotionBuilder, with the new in-viewport stereoscopic display and camera rig. Camera data can be exchanged with Autodesk® Maya® 2012, Autodesk® Flame® 2012, and Autodesk® Smoke® 2012 software via Autodesk® FBX® 2012 asset exchange technology.
Single-Step Interoperability: Enjoy a more seamless workflow that leverages multiple Autodesk Entertainment Creation Suite products, with new single-step interoperability between MotionBuilder 2012, Maya 2012 or Autodesk® 3ds Max® 2012 software.
Enhanced UI Scheme: An enhanced, dark-colored UI scheme brings a modern look to MotionBuilder, consumes less screen real-estate, and provides greater consistency with other products in the Autodesk Entertainment Creation Suites.
F-Curve Editor Enhancements: Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology—so you can switch more easily between products.
HumanIK Unification: Working with characters in both MotionBuilder 2012 and Maya 2012 is now easier, with an enhanced interface, unified solver and more consistent workflows for HumanIK® technology.
Live Video In: Stream reference video from a motion capture session directly into MotionBuilder and recorded simultaneously with the motion capture data on a per-take basis.
Audio Per Take: More easily deal with multiple animation variations that each have associated audio, with the ability to handle separate audio files per take.

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Autodesk Maya 2012 Win32/Win64

Autodesk Maya 2012 Win32/Win64 | 1.39GB/1.46GB

Autodesk® Maya® 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today’s demanding production requirements. Autodesk® Maya® 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.

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Autodesk Maya 2012 Win32

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Autodesk Inventor Professional 2012 32bit & 64bit

Autodesk Inventor Professional 2012 32bit & 64bit | 3.4 Gb & 3.6 Gb

Autodesk Inventor 3D CAD software products offer a comprehensive, flexible set of software for 3D mechanical design, product simulation, tooling creation, and design communication. Inventor takes you beyond 3D to Digital Prototyping by enabling you to produce an accurate 3D model that can help you design, visualize, and simulate your products before they are built. Digital Prototyping with Inventor helps companies design better products, reduce development costs, and get to market faster.

Autodesk, Inc. is an American multinational corporation that focuses on 2D and 3D design software for use in architecture, engineering and building construction, manufacturing, and media and entertainment. Autodesk was founded in 1982 by John Walker, a coauthor of early versions of the company's flagship CAD software product AutoCAD, and twelve others. It is headquartered in San Rafael, California.
Autodesk became best-known for its flagship computer-aided design software AutoCAD. In addition to AutoCAD, Autodesk develops Digital Prototyping solutions to visualize, simulate, and analyze real-world performance using a digital model during the design process. The company also develops Building Information Modeling software to generate and manage building data using a three-dimensional building model. Autodesk also provides digital media creation and management software from film and television visual effects, color grading, and editing to animation, game development, and design visualization.

About Autodesk Inventor Standart
Autodesk Inventor 3D mechanical design software includes CAD productivity and design communication tools that can help you reduce errors, communicate more effectively, and deliver more innovative product designs faster. The Inventor model is an accurate 3D digital prototype that can validate the form, fit, and function of a design as you work and unites direct modeling and parametric workflows so you always have the right tool for the job.

Inventor can help you:

- Integrate data from AutoCAD software and 3D data into a single digital model and create a virtual representation of the final product
- Streamline projects that require opening third-party CAD data
- Improve productivity by automating repetitive design workflows
- Better collaborate with accurate 2D documentation and 3D visualization tools
- Efficiently and securely exchange design data with integrated data management
- Optimize material selection based on environmental impact, cost, and performance to make better sustainable design decisions

About Autodesk Inventor Professional

Autodesk Inventor Professional 3D CAD software can help you design, visualize, and simulate a more complete digital representation of your end product. It includes all of the core 3D mechanical design, CAD productivity, and design communication functionality of Autodesk Inventor plus extended capabilities for creating tooling for manufacturable plastic parts, complex routed systems design, and optimizing and validating the performance of a design digitally, minimizing the need to test the design with physical prototypes

Easy-to-use and tightly integrated motion simulation and stress analysis tools in Autodesk Inventor Professional can help you predict how the design will work under real-world conditions so you can get better products to market faster. Autodesk Inventor Professional also automates key aspects of the design of injection molds for plastic parts, complex tube and pipe runs, and electrical cable and harness designs to help you minimize errors and gain an edge over your competition.


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 Autodesk Inventor 2012 Professional & Standart 32bit
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Autodesk Inventor 2012 Professional & Standart 64bit
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LUXION KEYSHOT PRO V2.2.33 WIN32

LUXION KEYSHOT PRO V2.2.33 WIN32 | 343 MB

KeyShot (sort of formerly known as HyperShot), is a cross platform (Windows and OS X) progressive rendering system that�s perhaps one of the easiest to use on the market.
KeyShot can already import data from a wide range of systems using a variety of formats. IGES, STEP and OBJ are the standards as well as Rhino, SketchUp and Pro/E. For this release, there�s been some heavy work done on allowing the user to import from both Autodesk�s Alias (using the .wire file on Windows and OS X), Siemens� Solid Edge (PC only) as well as some improvements in the existing tools (Pro/E is now cross platform).

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Luxology HDRE03 Moofe Kit for modo 5.01

Luxology HDRE03 Moofe Kit for modo 5.01 WIN | 1.44 GB

Moofe Ltd. is a UK-based photography company who specializes in supplying images and backplates which they have photographed all over the world for CGI projects. These guys are obsessed with quality and have a tremendous collection of great shots from their many treks around the globe. They are also modo users; and through special arrangement Luxology is able to offer a handy collection of their imagery – along with rights to use in your own projects – in our latest HDRE Kit for modo.

HDRE Kits from Luxology
HDRE Kits are collections of photo-based environments that provide subtle and realistic lighting to your models. By combining high-quality HDRI panoramas with matching background plates, these High Dynamic Range Environments provide modo users with the power of image-based lighting with an incredibly simple workflow. Simply choose your location from the Assembly preset browser, select a background plate from the visual HDRE Card View, and then fine tune the shot with the HDRE heads up display (HUD). Photorealism was never so simple.

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PROCEDURAL CITYENGINE V2010.3 (Win x86 X64 / Linux x64 / MAC)

PROCEDURAL CITYENGINE V2010.3 (Win x86 X64 / Linux x64 / MAC) | 256 Mb / 238 Mb

CityEngine is a standalone software that provides professional users in entertainment, architecture, urban planning, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings.

The key highlights of CityEngine include:

GIS/CAD Data Support
CityEngine supports industry-standard formats such as ESRI Shapefile or DXF which allow to import/export any geo-spatial/vector data such as parcels, building footprints with arbitrary attributes, or line data to create street networks. See e.g. the Rotterdam showcase for an example.

OpenStreetMap Import
To copy real cities or efficiently create an urban environment for your design, you can use data from OpenStreetMap. There you can download for free geospatial data of real cities and directly import it into CityEngine. See e.g. the Venice example.

Dynamic City Layouts
An intuitive toolset is provided to interactively design, edit and modify urban layouts consisting of (curved) streets, blocks and parcels. Street construction or block subdivision is controlled via parametric interfaces, giving immediate visual feedback. See e.g. the Paris example.

Street Networks Patterns
CityEngine offers unique street grow tools to quickly design and construct urban layouts. Street patterns such as grid, organic or circular are available and the topography of the terrain is taken into account. See e.g. the future development area in the NYC2259 example.

Rule-based Modeling Core
Procedural modeling based on CGA rules offers unlimited possibilities to control mass, geometry assets, proportions, or texturing of buildings or streets on a city-wide scale. You can define your own rules using your own textures/models in the node- or text-based rule editor (as described in the tutorials).

Facade Wizard
Quickly create rules out of an image or a textured mass model with this simple and easy-to-use visual facade authoring tool. The resulting facade rules are size-independent, contain level-of-detail and can be extended with e.g. detailed window asset. Example workflow is presented in the Facade Wizard tutorial.

Parametric Modeling Interface
A convenient interface to interactively control specific street or building parameters such as the height or age (defined by the rules) is provided. And with the live mode, parameter modifications invoke the automatic regeneration of the 3D model. See e.g. the Modern Streets example or the Petronas Tower example.

Map-Controlled City Modeling
Any parameter of the buildings and streets can be controlled globally via image maps (for example the building heights or the landuse-mix). This allows for intuitive city modeling and quick changes on a city-wide scale. Furthermore, terrains can be imported, aligned, and exported. See e.g. the Medieval Town example.

Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-on software's Vue, which allow for flawless 3D data exchange. FBX® and Collada support asset instancing, multiple UV-sets, grouping and binary encoding. Furthermore, scenes can also be exported to RenderMan® RIB or mental ray® MI format. Textures can be collected during (batch) export. Read more...

Reporting (BIM for Cities)
Customized rule-based reports can be generated to analyze the urban design e.g. automatically calculate quantities such as GFA, FAR, etc. Reports are updated automatically and instantaneously and can be made for whole city parts. More details can be found in the Reporting tutorial.

Python
Streamline repetitive or pipeline-specific tasks with the integrated Python scripting interface e.g. write out arbitrary meta-data or instancing information for each building, import FBX® cameras etc. An example use case is demonstrated in the Unreal Engine import workflow.

Download Links

PROCEDURAL CITYENGINE V2010.3 (Win x86 )
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PROCEDURAL CITYENGINE V2010.3 (Win x64 )
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PROCEDURAL CITYENGINE V2010.3 ( Linux x64)
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SuperMesher For 3DsMax 2009 - 2011 32Bit & 64 Bit

Boomer Labs SuperMesher For 3DsMax 2009 - 2011 32Bit & 64 Bit

SuperMesher is a 3DSMax plugin that allows you to cache animated geometry regardless of its topology and number of objects including pFlow particles. The cache is baked out to a separate file which can be loaded into any version of MAX 2009 or higher. No reference is held to the original objects so they can be deleted or modified without consequence. Because the result is one single mesh, SuperMesher automatically generates appropriate material IDs and Multi-Sub materials.

The plugin is available in both 32bit and 64bit versions of 3ds MAX from R9 to 2011.

SuperMesher is an indispensable production tool. Once you've used it in your project, you'll wonder how you managed without it!.

How is Supermesher useful?
SuperMesher has many unique uses that enhance the production pipeline. Here are a few examples.

Performance: Cache a complex and slow rig into a lightning fast and scrubbable sequence. Duplicate and offset the same cache for lots of variety with low overhead.

Compatibility: Load a SuperMesher cache file (.bmf) into any version of 3DSMax. Alternatively, load an OBJ sequence generated in another application such as Maya or Houdini. The OBJ sequence will be converted into a .bmf file for fast efficient playback inside 3DSMax.

Workflow: Cache complex effects into single meshes to simplify render scenes. If you're working on multiple shots, load fast caches into each shot instead of hundreds of interdependent objects and slow rigs. This makes for clean, fast render files.

Problem solving: Keep adding modifiers to SuperMesher caches - including world space modifiers. When you're happy with the look, collapse the stack again. All the animation will remain. You can even cache other SuperMesher meshes.

Retiming: Need to re-time or reverse an animation? With SuperMesher, you can easily animate time directly from the trackview.

Rendering: Because SuperMesher provides a free loader plugin, anybody can load or render SuperMesher files. If you've used commercial geometry plugins and need to render offsite, just cache all your render scenes and provide a copy of the free SuperMesher reader to the offsite renderfarm.

Protection: Provide your work to others without giving them the actual mesh.

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NewTek LightWave 3D 10 Final 32Bit & 64Bit

NewTek LightWave 3D 10 Final 32Bit & 64Bit

NewTek LightWave 10 delivers a whole new set of groundbreaking tools for 3D artists. Whether you work alone or play well with others, LightWave 10 has the tools you need to turn your dreams into gorgeous graphics and amazing animation for film, television, print, design … or simply to satisfy your desire to create something really cool. LightWave 10 gives you more speed, flexibility and control, along with new, interactive tools that let you model, render and animate, quickly and affordably. Plus, LightWave artists have won more Emmy® Awards for visual effects and animation than any other CG artists. Now that’s cool.

LightWave 10 benefits artists with unique, new capabilities not found in any other 3D application, like instant feedback from the Viewport Preview Renderer (VPR), the precision of a complete Linear Color Space Workflow, real-time Anaglyph Stereoscopic Preview, and Virtual Studio Tools that deliver real-time virtual walkthroughs.

LightWave 10 Modeler and Layout, with an updated and refined user interface, deliver extensive new data interchange tools that provide seamless integration into multi-application pipelines. LightWave 10 also includes NewTek’s next generation
CORE technologies with real-time OpenGL views of Ambient Occlusion, Bloom and HDRI background images, Python-based expressions and scripting, Bullet rigid body dynamics, sophisticated UV mapping capabilities and much more.

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Lightwave 10 Final 32Bit
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Lightwave 10 Final 64Bit
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Eyeon Fusion and RenderSlave 6.1.0.697 (x32/x64)

Eyeon Fusion and RenderSlave 6.1.0.697 (x32/x64) | 216 MB

eyeon unveils the next generation of the GPU Supercomputing framework in Fusion® 6.1. This is not just an acceleration technology; this is unprecedented productivity advancement.

Exploiting the power of low cost GPU graphics cards with hundreds of cores, coupled with an expanded feature set, makes this release much more productive. The need for network rendering becomes greatly reduced, keeping the studio's infrastructure manageable and cost effective.

3D scene importing via FBX has been greatly expanded, streamlining the process between 3D animation and rendering to directly have the same assets working in Fusion. Produce passes and layers on the fly directly on the GPU at breath-taking speed. Cutting reliance on other applications and departments simplifies the production process.

Fusion 6.1 accelerates from the starting line with astounding GPU optimizations, local file caches and particle solution caching. The creative horizon expands with new tools for managing grain, color correction and handling metadata. Scripters will rejoice at the inclusion of native python support, and everyone benefits from the many enhancements to particles.

21 years of leading development delivers with Fusion6.

This is a major core architectural development that exploits the latest in computing technology.
Multi-core optimized, GPU powered, Fusion 6 marks a major milestone in delivering a rich artist environment for creative production.

eyeon is pleased to announce that Fusion 6 is available to all artists and studios with a current subscription license.

Fusion 6 can load compositions created in previous versions of Fusion, but artists should expect to see differences due to the extensive changes brought about by DOD/ROI, expanded GPU support and general algorithm optimizations. Fusion 6 is also binary compatible with all existing third party plugins, no updates should be required.

Behold the power of the GPU

The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.

Speed. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.

Importing and exporting of scenes and animation make interoperability with 3D Animation pipelines slick and streamlined. For the first time, Fusion compositing artists can really feed the 3D departments easily via the export of scenes and animation. This by-directional workflow makes the CGI production process smoother and more productive.

More 3D finishing tools in Fusion 6 allow compositing artists to control more of the assets to finish a shot, giving great flexibility for control in the highly interactive interface.

Production Quality GPU Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc.

Advanced CG Shader Materials

Fully Controllable 3D Fog

Object ID's Easily Created From Any Geometry

3D Environment Tools
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.

New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.

New Bump Mapped Materials
Bump mapped from height maps. Bump mapped reflections and refractions.

UVW Mapping
Set spherical, planar, box, fit, etc, mapping co-ordinates.

Alpha Projections
Project alpha and re-light the projection.

3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.

Matte Objects
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.

FBX Caching
Performance of FBX loading by caching of FBX model data.

FBX Updated
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.

FBX Exporter
Exports geometry, lights, camera and animation.

Stereoscopic Imaging System
Fusion 6 has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side viewing, and iZ3D and True3Di monitors. The 3D system supports stereo materials, renders left and right eye views, and an Anaglyph tool is included.

DOD/ROI
Domain Of Definition / Region Of Interest System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.

RED Camera
Red camera support both 32 and 64 bit. Fully integrated into Fusion, including Floating point image generation and real-time proxy loading. All associated Metadata is carried through workflow.

UI Enhancements, Including

File Browser
Includes image previews and metadata, with gamma control for non-linear images.

Toolbars
Can contain tools, scripts, macros and settings.

New 2D Tools and Updates
Optimization to tools include dramatic speedups to Blur and Glow code.
Many workflow improvements have been made to existing tools such as Loader, Corner and Perspective Positioner, Color tools.
Tracker has XY path and Bspline options.

New tools include
Anaglyph combines two image streams into a stereoscopic image using a variety of anaglyph modes as well as cross-eyed and vertical or horizontal stacking techniques.
Export Bumpmap to convert a 2D image into a bumpmap for use with 3D materials.
Set Bg Color to define a custom color which lies outside the current image or tool's domain of definition.
Set Domain overrides the current Domain of Definition for the image.
Color Matrix is an advanced color correction tool that uses a 3D matrix to transform the colors in an image.
3D LUTs have a variety of GPU tools that can be chained together to create conversions and apply multiple 1D and 3D luts operations.

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Project Messiah Studio PRO v5.0 32Bit & 64Bit

Project Messiah Studio PRO v5.0 32Bit & 64Bit | 75MB

Messiah Studio is a powerful animation & rendering software package specifically designed to handle the most demanding character animation & rendering needs. It has been quietly used in feature films, commercials, games, music videos and print ads for over 10 years; and is now one of the fastest growing CG packages on the market.

It's innovative animation centeric workflow is first priority in every aspect of the program, which makes for a unique and fun experience. People have reported feeling "giddy" and "inspired" after seeing just a small sampling of what the program can do. messiahStudio can be used as a complete stand-alone animation and rendering package, or as a powerful addition to Modo, Maya, 3DMAX, SoftImage XSI, LightWave, Cinema 4D or an in-house proprietary application; through extensive animation export capabilities (fbx, mdd, collada), Host Connection plugins and Host API.

Maya users love it's powerful and easy rigging capabilities, such as the ability to setup custom control rigs with visual Armatures, without the need to write MEL scripts. And messiah's "smart bones", that work the way you want, immediately, without requiring weight maps (though weighting systems can be used too).
"messiahStudio is all the power you've wanted, but thought you couldn't afford."

Now in its fourth major iteration, messiah features a new breakthrough hair module, fast and flexible point level animation control, beautiful glass rendering with dispersion, fast volumetric designable clouds, advanced Global Illumination options ,new Autorig module, FBX export and more.

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Next Limit RealFlow 5.0.3.0190 32bit & 64bit

Next Limit RealFlow 5.0.3.0190 32bit & 64bit | 308/314 Mb

RealFlow is a unique fluids and body dynamics software package which allows you to simulate anything from a single drop of water to a massive tsunami crashing across a beach, sweeping debris in its wake.

The mission of Next Limit Technologies is to provide cutting edge simulation technologies for a broad range of applications in Computer Graphics, Science and Engineering. Next Limit boasts a young, multidisciplinary team with expertise in physics, mathematics, computer graphics, engineering and visualization. They all share a common vision for the creation of new products that connect science, simulation and visualization using novel paradigms and innovative methodologies.

Next Limit's products include "RealFlow" (fluid and dynamics simulation for 3D visual effects), "Maxwell Render" (physically accurate light simulation and render engine) and "XFlow" (CFD software for engineering and scientific applications).

RealFlow remains the definitive tool for the creation of flawlessly realistic simulations, and has been used to create some of the most ground-breaking visual effects ever seen, in movies like “Avatar”, “District 9”, “2012”, “GI Joe”, and “The Curious Case of Benjamin Button”, as well as countless commercials, TV programs, and game cinematics.

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Marvelous Designer v2.5.2 32Bit & 64Bit

Marvelous Designer v2.5.2 32Bit & 64Bit

Overview

Intuitive Pattern Design

Support for full pattern design functions
You can design accurate patterns only using Marvelous Designer without help of the other pattern CADs. Marvelous Designer supports for polyline, free curve and dart drawing. Create your own styles now. (Download)

Synchronization of pattern editing and 3d draping for Interactive Design
Any pattern modifications are completely and immediately reflected on the draping of 3D clothes in real-time. Experience the most intuitive and efficient clothes design interface in the world. (see video)


Easy sewing and folding

Easy-to-use sewing operations
With only a few mouse works you can sew any patterns in any styles. See the animation below.

Support for Tuck, Shirring, Pleat, Gather, Ironed line making
Marvelous Designer supports for multi-layered sewing. With this feature you can make more complex designs like Tuck and Gather. Another key feature is the folding operation. You can make folds on any seams and clothes. The folding function enables us to make pleats and ironed lines.

Fast and Accurate Draping

The fastest draping speed
You can experience fast and complete draping results for any complicated clothes. The improvements in speed and quality have been achieved by using a novel Multi-Level simulation which has been studied and developed in our team. Furthermore, parallelized algorithms bring more speed-ups with multi-core CPUs.

Support for a variety of physical properties
The physical characteristics of cloth are digitized and parametrized into a variety of properties – Stretching/ Shearing/Bending stiffness, Damping, Density, Thickness and so on. Controlling this parameters allows simulating various kinds of cloth materials.

One-click pattern placement using “Arrangement Point”
Marvelous Designer provides an easy way to arrange patterns around an avatar for draping. That is the ‘Arrangement Point’ which indicates the key position to place patterns. Only thing you need is to pick a pattern and to click “Arrangement Point” you want to place it on.

Realtime Rendering

High-quality realtime rendering
Our realtime renderer provides high-quality images comparable with real clothing. Look forward to more advanced features such as bump mapping, soft shadows and global illumination in future versions.


Wide Compatibility

With 3D modeling tools
Marvelous Designer can import any COLLADA and OBJ files from most of 3D modeling tools such as 3DS Max, Maya, SoftImage, Poser, Daz Studio, Vue and Modo. And avatar and cloth files can be exported in OBJ format.

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