Animating With Stop Motion Pro by Mark Sawicki

Animating With Stop Motion Pro by Mark Sawicki
Focal Press | ISBN: 0240812190 | edition 2010 | PDF | 239 pages | 14 Mb

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro.

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THE FOUNDRY NUKEX V6.2V1 (X86 / X64)

THE FOUNDRY NUKEX V6.2V1 (X86 / X64) | 99.1 Mb / 120 Mb

NukeX V6.2V1 has all the features of NukeX V6.2V1, including the brand new roto and paint tools and the Foundry's acclaimed keyer, Keylight, as standard. In addition, it has an integrated 3D camera tracker, depth generator, tools for automatic lens distortion correction and also includes FurnaceCore, the nucleus of the Foundry's Academy Award�-winning Furnace tool set.

3D Compositing
Nuke's powerful 3D workspace supports OBJ import, projection mapping, geometry modifiers, and more. This true 3D environment creates powerful workflows and exciting new ways to approach compositing.

Stereoscopic Support
Nuke has included support for working with stereoscopic and multi-view projects.
Multi-channel, high dynamic range compositing
Nuke delivers the industry's broadest support for EXR images. Read, process and write over a thousand channels per stream, improving data management and workflow.

Keying
Nuke�s exclusive Image Based Keyer (IBK) gives artists powerful tools for dealing with uneven backings. Primatte is built-in and Keylight is available as an optional extra.

Flexible User Interface
Savable layouts, dockable panels, GUI customization capabilities and features like the 'bullseye' and 'input' buttons make managing large, complex composites easier than ever.

Fast Rendering
Even when processing high resolution footage at 32-bit floating point precision on modest hardware, Nuke's multi-threaded, scanline-based rendering engine gives rapid feedback.

Scripting
Nuke offers an extremely open architecture. Both its node graph and user interface are accessible through the Python and TCL scripting languages, making it possible to customize Nuke in innumerable ways. If you really want to drill down, Nuke supports the industry standard OFX plug-in API as well as a native developers� kit (NDK) for creating your own tightly integrated plug-ins.

Plug-ins
All of The Foundry's OpenFX� (OFX) plug-ins are fully compatible with Nuke. Currently, the Keylight keyer, the Tinder collection (which includes lens flares, warpers, and lens blurs), and the Furnace collection (which includes motion vector retiming, wire removal, clean plate creation, grain, and texture tools) are available for OFX, with more collections added all the time.

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Mastering Autodesk Maya 2011

Eric Keller, "Mastering Autodesk Maya 2011"
Sybex | September 2010 |ISBN: 0470639350 | 1048 pages | PDF | 25.3 MB

A beautifully-packaged, advanced reference on the very latest version of Maya

If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline.

* Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software
* Covers the very latest Maya tools and features, including Dynamics, Maya Muscle, Stereo Cameras, rendering with mental ray, and more
* Offers complete coverage of advanced topics such as cloth, fur, and fluids
* Showcases the techniques of professionals through numerous examples and real-world scenarios, showing you how to set up and manage 3D animation and visual effects pipelines
* Includes a CD with all support files from the book, along with movies to illustrate concepts

If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need.

Table of Contents :

1 Working in Maya.
2 Virtual Film Making with Maya Cameras.
3 NURBS Modeling in Maya.
4 Polygon Modeling.
5 Animation Techniques.
6 Animating with Deformers.
7 Rigging and Muscle Systems.
8 Paint Effects and Toon Shading.
9 mental ray Lighting.
10 mental ray Shading Techniques.
11 Texture Mapping.
12 Rendering for Compositing.
13 Introducing nParticles.
14 Advanced nDynamics.
15 Fur, Hair, and Clothing.
16 Maya Fluids.
17 Mel and Python.

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Applying AutoCAD 2010 by Terry Wohlers

Terry Wohlers, "Applying AutoCAD 2010"
Hill Science/Engineering/Math | 2009 | ISBN: 0073375446 | PDF | 800 pages | 13 MB

Applying AutoCAD 2010 has been updated to accompany the new version of the AutoCAD software, which includes some useful features for both 3D modeling and 2D documentation. Some of these features include:

3D Mesh Modeling --- A 3D mesh is a new type of object that can be reshaped by pushing or pulling on its surface. The object can be converted to a 3D solid.

2D Parametric Design --- Geometric constraints between 2D objects are now available, which means it is possible to force lines to be parallel or perpendicular to one another. Dimensional constraints allow control of a dimension based on a rule or a formula.

In addition, the text reflects changes to the user interface, which has been redesigned to make some of the options more interactive and context-sensitive.

The book retains its easy to follow step-by-step format.

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Mastering Autodesk Revit MEP 2011

Don Bokmiller, "Mastering Autodesk Revit MEP 2011"
Sybex | ISBN: 0470626372 | 2010 | 624 pages | PDF | 15.4 MB

Master all the core concepts and functionality of Revit MEP

Revit MEP has finally come into its own, and this perfectly paced reference covers all the core concepts and functionality of this fast-growing mechanical, electrical, and plumbing software. The authors collate all their years of experience to develop this exhaustive tutorial that shows you how to design using a versatile model.

You'll discover tips, tricks, and real-world exercises that only authors who use the software daily in a professional environment can know and explain.

* Explores the basics of the interface, how to create and use project templates, how to generate schedules that show quantities, materials, design dependencies, and more
* Examines the mechanical side of Revit MEP, including chapters on creating logical air, water, and fire protection systems and evaluating building loads
* Delves into how to best generate and model content, including solid modeling, creating symbols, using parameters, creating equipment, and more

Featuring real-world sidebars, hands-on tutorials, and a supporting Web site, this reference allows you to jump into any tutorial and compare your finished work to the pros.

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Up and Running with Autodesk Inventor Simulation 2011, Second Edition

Wasim Younis, "Up and Running with Autodesk Inventor Simulation 2011, Second Edition: A step-by-step guide to engineering design solutions"
Butterworth-Heinemann | ISBN: 0123821029 | 2010 | 464 pages | PDF | 50.3 MB

Autodesk® Inventor® Simulation is an essential element in the AutodeskDigital Prototyping workflow that enables engineers, designers and manufacturers to transition from traditional design and physical prototyping methods to the innovative use of 3D modeling for evaluating form, fit and function. This allows virtual exploration and testing of objects, components and products before they are made, saving critical development time and cost. Autodesk Inventor Simulation provides the dynamic tools required to revolutionize the product design process, but these tools are complex to learn and use to their full potential.

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Game Art Complete: All-In-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques By Andrew Gahan

Andrew Gahan, "Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques"
Focal Press | ISBN: 024081147X | 2008 | 624 Pages | PDF | 57.6 MB


A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.

--Easy to follow steps with theory, explanations, and exercises.

--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.

Contents
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and Zbrush Anatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and Zbrush Overview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character

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3ds Max 2011 Bible by Kelly L. Murdock

Kelly L. Murdock ,"3ds Max 2011 Bible" +DVD
Wiley | ISBN: 978-0-470-61777-9 | August 2010 | 1312 pages | 1.3 GB


Updated version of the bestselling 3ds Max book on the market
Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application.
  • Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials
  • 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists
  • Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures
The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators.

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