Eyeon Fusion and RenderSlave 6.1.0.697 (x32/x64)

Eyeon Fusion and RenderSlave 6.1.0.697 (x32/x64) | 216 MB

eyeon unveils the next generation of the GPU Supercomputing framework in Fusion® 6.1. This is not just an acceleration technology; this is unprecedented productivity advancement.

Exploiting the power of low cost GPU graphics cards with hundreds of cores, coupled with an expanded feature set, makes this release much more productive. The need for network rendering becomes greatly reduced, keeping the studio's infrastructure manageable and cost effective.

3D scene importing via FBX has been greatly expanded, streamlining the process between 3D animation and rendering to directly have the same assets working in Fusion. Produce passes and layers on the fly directly on the GPU at breath-taking speed. Cutting reliance on other applications and departments simplifies the production process.

Fusion 6.1 accelerates from the starting line with astounding GPU optimizations, local file caches and particle solution caching. The creative horizon expands with new tools for managing grain, color correction and handling metadata. Scripters will rejoice at the inclusion of native python support, and everyone benefits from the many enhancements to particles.

21 years of leading development delivers with Fusion6.

This is a major core architectural development that exploits the latest in computing technology.
Multi-core optimized, GPU powered, Fusion 6 marks a major milestone in delivering a rich artist environment for creative production.

eyeon is pleased to announce that Fusion 6 is available to all artists and studios with a current subscription license.

Fusion 6 can load compositions created in previous versions of Fusion, but artists should expect to see differences due to the extensive changes brought about by DOD/ROI, expanded GPU support and general algorithm optimizations. Fusion 6 is also binary compatible with all existing third party plugins, no updates should be required.

Behold the power of the GPU

The new generation 3D system takes advantage of GPU and Shader pipelines to render final production quality HDRI images with full deep pixel output. The extensive toolset opens up the abilities for complex shaders and procedural materials.

Speed. The new GPU renderer is raw power, computational expensive depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.

Importing and exporting of scenes and animation make interoperability with 3D Animation pipelines slick and streamlined. For the first time, Fusion compositing artists can really feed the 3D departments easily via the export of scenes and animation. This by-directional workflow makes the CGI production process smoother and more productive.

More 3D finishing tools in Fusion 6 allow compositing artists to control more of the assets to finish a shot, giving great flexibility for control in the highly interactive interface.

Production Quality GPU Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc.

Advanced CG Shader Materials

Fully Controllable 3D Fog

Object ID's Easily Created From Any Geometry

3D Environment Tools
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.

New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.

New Bump Mapped Materials
Bump mapped from height maps. Bump mapped reflections and refractions.

UVW Mapping
Set spherical, planar, box, fit, etc, mapping co-ordinates.

Alpha Projections
Project alpha and re-light the projection.

3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.

Matte Objects
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.

FBX Caching
Performance of FBX loading by caching of FBX model data.

FBX Updated
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.

FBX Exporter
Exports geometry, lights, camera and animation.

Stereoscopic Imaging System
Fusion 6 has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side viewing, and iZ3D and True3Di monitors. The 3D system supports stereo materials, renders left and right eye views, and an Anaglyph tool is included.

DOD/ROI
Domain Of Definition / Region Of Interest System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.

RED Camera
Red camera support both 32 and 64 bit. Fully integrated into Fusion, including Floating point image generation and real-time proxy loading. All associated Metadata is carried through workflow.

UI Enhancements, Including

File Browser
Includes image previews and metadata, with gamma control for non-linear images.

Toolbars
Can contain tools, scripts, macros and settings.

New 2D Tools and Updates
Optimization to tools include dramatic speedups to Blur and Glow code.
Many workflow improvements have been made to existing tools such as Loader, Corner and Perspective Positioner, Color tools.
Tracker has XY path and Bspline options.

New tools include
Anaglyph combines two image streams into a stereoscopic image using a variety of anaglyph modes as well as cross-eyed and vertical or horizontal stacking techniques.
Export Bumpmap to convert a 2D image into a bumpmap for use with 3D materials.
Set Bg Color to define a custom color which lies outside the current image or tool's domain of definition.
Set Domain overrides the current Domain of Definition for the image.
Color Matrix is an advanced color correction tool that uses a 3D matrix to transform the colors in an image.
3D LUTs have a variety of GPU tools that can be chained together to create conversions and apply multiple 1D and 3D luts operations.

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