Blake 1.4.0 Fully Rigged 3D Model for Maya

Blake 1.4.0  Fully Rigged 3D Model for Maya
 .mb | 1.2 MB

Rig features:
* Multiple appearance options and clothing accessories
* Stretchy IK back with advanced twist controls
* Stretchy arms and legs with bendy elbows/knees
* FK/IK switching with FK/IK Matching for arms and legs
* Space Switching for arms and legs
* Clavicle controls
* Elbow and knee pole vector controls
* Full Finger Controls
* Multiple foot pivots
* Breath control
* Ear controls
* Stretchable head and neck
* Scalable from the Super Mover
* Full Osipa style facial rig

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Alien 3D Model

Alien 3D Model
.3ds | JPG | ~ 1 MB

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Chip v1.1.1 Fully Rigged 3D Model For Maya

Chip v1.1.1 Fully Rigged 3D Model For Maya
  .mb | 1.6 MB

Features:
  1. Intuitive and easy-to-use facial rig
  2. IK/FK arms with blend
  3. IK legs with stretch (for when you need a little extra length in those legs)
  4. Pony tail for secondary animation
  5. Foot and hand controls (individual digit controls for each finger)
  6. Large ass: good for hip-thrusting animations
  7. able to import character into a different scene and move/scale/rotate using super mover control
Faults:
  1. Character is not so flexible due to his size
  2. Facial blend shapes could've been pushed further
  3. not able to shift or control Chip's stomach and fat
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Devil Fully Rigged Model for Maya

Devil Fully Rigged Model for Maya
  .mb | 1 MB

Features:
  • Broken Hierarchy (Every Body part has local&global rotation)
  • Dynamic parenting of controls
  • auto clavicle with manual adjust
  • Fk / Ik Arms & Wings
  • Jiggle on WingFlaps
Note:When using Fk for arm, turn the autoclavicle off. Theres also a UI of the main controls with the file if you have the Attribute Collection script.

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Pinoccio 3D Model

Pinoccio 3D Model
.3ds , lwo | JPG | PSD | ~ 1 MB

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Password :  nekonikoban 
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Simple Bot Rig 1.0 for Maya

Simple Bot Rig 1.0 for Maya
 .mb | 8 MB

Its a simple cartoon robotic character, designed and rigged by David for xsi users. This rig was used in TVCs for T-Mobile and worked well for several animators, hope it will serve you well too :)
So now its Maya version Rig for Maya users :)

Thanks to original Maya rigger ALEX for sharing with us. :__

• IK legs setup with smooth stretching
• More controls for feet
• Facial rig
• You can hide/unhide rig parts.

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Dobby Fully Rigged 3D Model For Maya

Dobby Fully Rigged 3D Model For Maya
 .mb | Textures | 16 MB

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Maya Secrets of the Pros, 2nd Edition

Maya Secrets of the Pros, 2nd Edition
John Kundert-Gibbs, Dariush Derakhshani
ISBN:978-0-7821-4345-4 | March 2005 | 279 pages | 9 MB 

Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.
 
In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:
  • Enhance fluidity and realism by generating complex motion with Maya Cloth
  • Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
  • Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
  • Produce natural lighting effects using global illumination and image based lighting
  • Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
  • Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
  • Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
  • Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy
  • Create a human face from a conceptual sketch using subdivision surfaces 
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Creative Photoworks by LadyMartist series-01

Creative Photoworks by LadyMartist series-01
40 JPEG | ~ 1200x783 pix | 5 Mb
 Deposit files Link
http://depositfiles.com/files/o0cteud1l

Hotfile Link 
http://hotfile.com/dl/56361456/7370660/LadyMartist_series01.rar.html
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Ideas for the Animated Short

Ideas for the Animated Short 
Finding and Building Stories by Karen Sullivan, Gary Schumer, Kate Alexander
Focal Press | 280 | 2008-02-01 | ISBN-10: 0240808606 | PDF | 7 Mb

Build your skills in the development of story ideas that will command an audience for your 2-5 minute animated short.
Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice this is your conceptual toolkit proven to meet the challenges of this unique art form.
 
With Ideas for the Animated Short you'll learn about: Story Background and Theory * Building Better Content * Acting: Exploring the Human Condition * Building Character and Location * Building Story * Dialogue * Storyboarding * Staging

* This unique creative toolkit for idea generation and refinement is short and to the point, focused on the basic principles you need to know
* Packed with inspirational interviews and behind-the-scenes work from top professionals from Sony, Pixar and Disney
 
Deposit Files Link
http://depositfiles.com/files/yppr6kl2x

Hotfile Link 
http://hotfile.com/dl/54569898/5213529/GFX_IdeasForAnimatedShorts.rar.html

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Introducing Maya 2011

Dariush Derakhshani, "Introducing Maya 2011"
Sybex | 2010 | ISBN: 0470502169 | 664 pages | PDF | 16,5 MB
 
A practical, step-by-step guide to Maya 2011
Four previous editions can’t be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You’ll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box—among other projects—and master all essential tools.
  • Provides a thorough, step-by-step introduction to Maya 2011
  • Explains the core concepts of CG and working in 3D
  • Covers modeling, rigging, HDRI lighting, mental ray rendering, and more
  • Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files
  • Includes a color insert with pages of striking examples from talented Maya beginners
Build your Maya and animation skills from the ground up with this practical, thorough guide.
 Deposit files Link
http://depositfiles.com/files/53x0wxrv3

Hotfile Link
http://hotfile.com/dl/54703861/4ad3abd/GFX-Introducing.Maya.2011.rar.html  
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Digital Tutors - Particle Morphing in RealFlow

Digital Tutors - Particle Morphing in RealFlow
English | 784x644 | 24 fps 400Kbps | MP3 44.1kHz 128Kbps | 233 MB

In this course we will learn how to morph liquid particles from one shape to another in RealFlow
In this process, we will learn how to set-up nice and efficient RealFlow scenes and learn how to use daemons like magic, drag force, and age to set-up particle morphing animations. In this exercise, we will go over how to fix different issues and greatly strengthen our problem solving abilities in RealFlow. This series of lessons is really only the first half of the set-up and in the following project, you can learn how to light and render generated liquid meshes.

Lesson Outline:
  • Introduction and Project Overview
  • Initial project setup
  • Working with daemons
  • Adding more particles to fill the shape
  • Finishing the simulation
Hotfile Link
http://hotfile.com/dl/49497077/30f8168/DT_ParticleRealFlow.part1.rar.html
http://hotfile.com/dl/49497086/b847c27/DT_ParticleRealFlow.part2.rar.html
http://hotfile.com/dl/49497127/9fd0daa/DT_ParticleRealFlow.part3.rar.html

Fileserve Link
http://www.fileserve.com/file/PK9fWtD/DT_ParticleRealFlow.part1.rar
http://www.fileserve.com/file/DBuqHqf/DT_ParticleRealFlow.part2.rar
http://www.fileserve.com/file/U36A6qs/DT_ParticleRealFlow.part3.rar

Rapidshare Link 
http://rapidshare.com/files/366550882/Particle_Morphing_in_RealFlow_-001.mov
http://rapidshare.com/files/366550943/Particle_Morphing_in_RealFlow_-002.mov
http://rapidshare.com/files/366551191/Particle_Morphing_in_RealFlow_-003.mov
http://rapidshare.com/files/366551347/Particle_Morphing_in_RealFlow_-004.mov
http://rapidshare.com/files/366551832/Particle_Morphing_in_RealFlow_-005.part1.rar
http://rapidshare.com/files/366551665/Particle_Morphing_in_RealFlow_-005.part2.rar

Sharingmatrix Link
http://sharingmatrix.com/file/8717187/DT_ParticleRealFlow.part1.rar
http://sharingmatrix.com/file/8717211/DT_ParticleRealFlow.part2.rar
http://sharingmatrix.com/file/8716839/DT_ParticleRealFlow.part3.rar
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Digital Tutors - Introduction to Channels in Nuke

Digital Tutors - Introduction to Channels in Nuke
Project Files Included | 216 MB

In this series of lessons we'll learn how to use the Channel system of Nuke. Channels are how Nuke stores image information through a Node Tree, and understanding this system is key to getting the most out of Nuke.

We'll begin this course by taking an overview of the Red, Green, Blue and alpha channels inside of Nuke. We'll then learn how we can copy, add and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of Nuke. By bringing together all of our image information into channels, we can then access that information at any point in the node tree.

Lesson Outline (8 lessons)

1. Introduction and Project Overview
2. Overview of how the RGB Channels work in Nuke
3. The Alpha Channel and Copying Channels
4. Adding and Viewing New Channels
5. Color Correcting with Channels in Nuke
6. Combining Render Passes into Channels - Copy Node
7. Combining Render Passes into Channels - Shuffle Copy Node
8. Writing a clean Multi-Channel EXR file

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Airbus A380 3D Model

3ds Max 2009, Obj | Textures | 13.8 MB

Enjoy
Deposit Files Link
http://depositfiles.com/files/1z6py4d8u

Hotfile Link
http://hotfile.com/dl/56084587/da87990/A380.zip.html
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Digital Tutors - Shader Recipes-Diffraction Grating in Maya

In this series of lessons we will learn how to simulate the light-scattering appearance of a diffraction grating, which can be seen when looking at the surface of a CD or a DVD.
While Maya may not have the capability to simulate a true diffraction grating, we can create a shading network that can very closely mimic the effect. We will learn how to use ramps, layered shaders, anisotropic materials, texture placement nodes, and specular lights to create a realistic rendered CD.
Netload Link
http://netload.in/dateiehkkogB40B/DSRDGM.rar.htm

Hotfile Link 
http://hotfile.com/dl/54396097/3feda1d/DSRDGM.rar.html

Fileserve Link
http://www.fileserve.com/file/MsUdcct
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Deconstructing the Elements with 3ds Max , Third Edition

Deconstructing the Elements with 3ds Max, Third Edition
Create natural fire, earth, air and water without plug-ins
Focal Press | 2008-10-24 | ISBN: 0240521269 | 368 pages | PDF | 12.7 MB

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.

"Deconstructing the Elements" allows artists to recreate natural effects using Autodesk� 3ds Max�. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. 
Deposit Files Link
http://depositfiles.com/files/1vsy0ryfw

Hotfile Link 
http://hotfile.com/dl/55447303/dea838b/Deconstructing_the_Elements_with_3ds_Max.rar.html
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Ecol Brushes by Rubina

Ecol Brushes by Rubina
6 ABR/PNG | ~1 Mb
Enjoy

Deposit Files Link
http://depositfiles.com/files/1qufic3f5

Hotfile Link
http://hotfile.com/dl/55433774/7994af6/Ecol_Brushes.zip.html
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Timing for Animation, Second Edition

Timing for Animation, Second Edition , By Tom Sito
Focal Press | ISBN: 0240521609 | 2009 | 176 pages | PDF | 5.3 MB

A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!

Enjoy

Deposit Files Link
http://depositfiles.com/files/u9rxp75xi

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Hotfile Link
http://hotfile.com/dl/54829593/8cc1e3a/GFX-Timing.for.Animation.2nd.Edition.rar.html
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Batmobile 3D Model

 
Batmobile 3D Model | ~7 MB

Batmobile 3D Model for Maya File
Enjoy !

Deposit Files Link
http://depositfiles.com/files/d7a4lpznm

Hotfile Link
http://hotfile.com/dl/54598541/6e5e69a/Batmobile.rar.html


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Wall E 3D Model

Wall E 3D Model
MAX, 3DS, C4D | 5,17 Mb 

Wall E 3D Model for 3DS MAX , Cinema 4D
Enjoy ! 
 
Deposit Files Link
http://depositfiles.com/files/4xwo6dson

Hotfile Link 
http://hotfile.com/dl/54591989/6c859fe/GFX_WALL_E.rar.html

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