SimplyMaya - Modeling and Texturing Victorian House

Modeling and Texturing Victorian House

This tutorial will cover basic tools and work-flow to get a new user comfortable with the many aspects of modeling and texturing a house. You will start off by learning how to set up image planes to assist you with the dimensions and characteristics of your house. Then we will start modeling using basic shapes to rough out the look and size of the house. Once its blocked out, we'll start adding the details using many of the modeling tools built into Maya like extrude face, and merge vertices's to start giving your project a more realistic feel.

Once we have completed the modeling sections of our project its time focus on learning the steps that are needed to texture your house. You will learn how to unwrap all the geometry to achieve a clean flat UV map for painting in Photoshop. Some of the tools you will be using are the UV texture editor, move and sew UVs, and cut UVs. Once you have created your UV map you'll import them into Photoshop where you will see how to go about painting your own textures to apply to your model.

Download Links

Hotfile Link:
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6

Hotfile Link:
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6

Hotfile Link:
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6

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1 Response to "SimplyMaya - Modeling and Texturing Victorian House"

  1. gon says:

    thanks...=)

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