The Modeling of Chaos with Kostas Y Macfarlane

The Modeling of Chaos with Kostas Y Macfarlane | .mov | +Projects files | 7.0Gb

This is a 20+ hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting, rendering and post - the whole process from start to finish.
Applications used: in this tutorial is 3dsmax, ZBrush,Photoshop and Mental ray.

The lessons show the progress from cube to fully textured, sculpted, rendered head.

We explore modeling techniquesfor:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)

Various stages and the final models,
textures are included in the lesson for further study and manipulation. Useful for both game and film cg.

This isn't a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.

I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop.

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