Getting a Job in CG: Real Advice from Reel People

Getting a Job in CG: Real Advice from Reel People
Sybex | ISBN: 0782142575 | February 25, 2004 | 304 pages | PDF | 2.8MB

Get the Inside Track to Landing an Enviable Job in Computer Graphics

Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it′s imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

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Pixologic Zbrush 4 With Fix

Pixologic Zbrush 4

ZBrush 4 Overview
Pixologic has achieved new breakthroughs with the release of ZBrush 4. Through the introduction of completely new tools and the extension or expansion of existing ZBrush utilities, ZBrush 4 sets a new standard for digital art software. ZBrush 4 offers the freedom to explore and create; take your art from concept to final production asset without the need to leave the ZBrush environment. You can also use GoZ to seamlessly transition between ZBrush and other applications.

With this new release, ZBrush continues to evolve in the directions established by the innovations of ZBrush 3.5. Building on the desire to add more intuitive modeling tools such as ZBrush 3.5's QuickSketch, ZSketch and Remesh, version 4 adds ShadowBox, Clip Brushes, and improved SubTools. Hard surface sculpting is now just as easy and powerful as organic modeling. With ZBrush 4 you can create vehicles just as fluidly as creatures, environments or characters. Sculpt anything you can imagine and then paint your work with the SpotLight PolyPainting projection system. Export your work for 3D printing so that you can hold your creation in your hand!

Your 3D creations are only as good as their presentation. Now ZBrush 4 includes an animation timeline allowing you to create moving turntables for your demo reel. Animate poses, store camera positions, sync your animation to music, import audio to test blend shapes and lip sync -- all within ZBrush. More than simply an animation tool, the timeline can also be used to store and switch between your model's states for fast, easy control while working. For example, you can use points on the timeline to swap visibility of entire groups of SubTools, making project management easier than ever. Show your model off in the best light by using the new Best Preview render options to add amazing realism: Render subsurface scattering, ambient occlusion, fibers, advanced shadows and more in no time!

Create Without Limits!
Once again, Pixologic changes the way artists create by introducing a brand new suite of sculpting features and expanding the power of the existing ZBrush toolset. Explore shape creation with Shadow Box, refine hard surface edges with the Clip Brush, manage complex multi-part models with SubTools, remesh and reproject to create any topology you need, use the MatchMaker brush to fit parts together perfectly… the possibilities are endless! Combine hard surface and organic modeling tools or techniques to create fantastic creatures, superheroes, vehicles, environments and more! Paint your models with the intuitive PolyPainting brushes or use SpotLight to edit and project source images directly onto the surface! Finally, render your work in ZBrush as an amazing still image or animated turntable using Best Preview Render(BPR). BPR will render the model with shadows, ambient occlusion, subsurface scattering and fibers. ZBrush will stretch your imagination beyond what you ever thought was possible. The flexible toolset is designed to fit your needs and the way you work.

All the Major New Features
This list includes all the main additions or changes in ZBrush 4.

ZProjects
1. Save all loaded tools, document size, light, material, timeline and render settings in one click.
2. ZBrush 4 even includes sample projects to help you discover new features.

Best Preview Render
1. Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
2. Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
3. Render for still images or animations.

Project presentation
 1. Timeline for more than just simple turntables and animations.
 2. Keyframe management: copy, move, etc.
 3. Audio support with color beats for manual animation synchronization.
 4. Fade in/out and cut keyframes for nice transitions.
 5. Ease in/out keyframes.
 6. MDD animation file format support for exporting and importing animation.
 7. Animation-capable layers, Tools, ZSpheres, background and more.

Concept creation
1. Shadow Box for free-form creation.
2. Move Elastic Brush to create stretch-free extrusions.
3. Reproject improved for more finely tuned control of the results.
4. Mannequin for quick scene setup.
5. TransPose units to help you in proportions and sizes.

Hard Sculpting
1. Clip brushes for slicing your models.
2. By Radius and By Polygroups modes for the Clip brushes.
3. Shadow Box to create original sculpting bases, combined with radial symmetry.
4. New Strokes: Circle, Square, Curves.

Major brushes:
1. MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
2. Deco brushes, turn, spin - perfect for creative patterns!
3. Clay Buildup will be your new Clay brush for the rough sculpting.
4. Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.

Strokes:
1. Roll mode improved with the Roll distance.
2. New lasso/marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
3. Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.

Pipeline and Productivity
1. GoZ with Autodesk Maya (2008, 2009, 2010, 2011), Autodesk 3DSMax (2009, 2010, 2011), Luxology modo 401 (Sp2 to sp5), Cinema 4D R11 and R11.5
2. GoZ SDK for integrating GoZ in additional software packages.
3. Xpose to explode all SubTools, making it easy to work on a hidden one or create stunning animated effects.
4. SubTool Duplicate and Insert, List All + ABC, Merge All for more flexibility when working on complex models.
5. Solo mode to quickly isolate the current SubTool.

3D Painting and Materials
1. PolyPaint Layers for more freedom in 3D painting.
2. SpotLight to edit textures on the fly and then use them to paint by projection.
3. Gradient transparency for anti-aliased transparency in PolyPainting.
4. New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.
5. New Fresnel and SSS settings for more realistic materials!
6. New Blinn Specular added to the default shader for a better skin specular effect.
7. Large number of blending modes between materials: Add, Subtract, difference, darken, etc.

Misc
1. Topology auto masking to protect closed areas which are not directly connected.
2. Elasticity settings to stretch your model without stretching the topology.
3. Orientation settings: rotate your alphas while sculpting.
4. Tile alphas for more creativity with brushes.
5. Non-Square alphas are supported, avoiding distortions.
6. Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!
7. Relax Deformation: relax your topology without altering the shape.
8. Inflate Balloon Deformation for a variation of the relax deformation.
9. Deformations are now in real-time when moving the sliders, giving you live feedback.
10. New File menu to manage all content.

Plugins
1. Decimation Master is now 64bits.
2. Original size is kept when exporting with 3D Print Exporter.
3. Unwrap all SubTools at once with UVMaster.
4. New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
5. Various additions in SubTool Master and TransPose Master.

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Maya Studio Projects: Game Environments and Props

Maya Studio Projects: Game Environments and Props
SYBEX | 288 Pages | March 2010 | ISBN: 978-0-470-52403-9 | PDF | 11 Mb

Use Maya to create realistic environments and props for digital games

Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.

Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts.

* The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object
* Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character
* Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2

Learn effective Maya studio techniques with this handy, step-by-step, full-color book.

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Modelling Bugatti Veyron in Maya 2010

Modelling Bugatti Veyron in Maya 2010
Video Files | 2.3 Gb

Over the course of this extremely detailed two day tutorial series, we will be modeling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we’ll also be showing you some of the more common mistakes that artists are prone to make when modeling extremely high-end photo-realistic cars .

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FileFactory Link
http://www.filefactory.com/file/b2gb70h/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part01.rar
http://www.filefactory.com/file/b2gb717/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part02.rar
http://www.filefactory.com/file/b2gb70e/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part03.rar
http://www.filefactory.com/file/b2gb70g/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part04.rar
http://www.filefactory.com/file/b2gb714/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part05.rar
http://www.filefactory.com/file/b2gb70c/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part06.rar
http://www.filefactory.com/file/b2gb872/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part07.rar
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http://www.filefactory.com/file/b2gb875/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part11.rar
http://www.filefactory.com/file/b2gb86h/n/GFX-Modelling.Bugatti.Veyron.in.Maya.part12.rar

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Photo N°471 - Juillet / Aout 2010

Photo N°471 - Juillet / Aout 2010
French | File type: PDF | 92 Pages | 46.76 mb

Numéro Spécial Russie
Le magazine de référence de la photo. Dans PHOTO se côtoient les plus grands photographes internationaux : reportage, mode, pub, sport, nu, portrait PHOTO incarne les tendances esthétiques d'aujourd'hui et vous fait découvrir les talents de demain.

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The Gnomon Workshop Camera Fundamentals for Layout

The Gnomon Workshop Camera Fundamentals for Layout
Digital Cinematography with Aristomenis Tsirbas
HotFile | NetLoad | 1.0 GB
In this DVD, director Aristomenis (Meni) Tsirbas covers the basics of one of CG animation's least understood components: camera and staging, specifically in the context of effective storytelling. By breaking open one of his award-winning short films Meni reveals his creative process for designing a sequence to play clearly and dramatically. Story beats are broken down, camera motions are developed, and important narrative tools such as zoom factor and depth of field are explained. A detailed Do's and Don'ts section guides the viewer to create polished, compelling, and tasteful camera animation by addressing proper use of motion curves, avoiding the 'digital curse', and overlaying the right amount of camera shake.

Topics Covered
  • Scene coverage
  • Scene blocking
  • Breaking down action
  • Camera framing, motion and shake
  • The camera axis
  • Zoom factor, F stop and depth of field techniques
  • Working with motion curves
  • Telling a good story
 Chapters
  1. Layout camera basics: coverage, blocking, camera motion and axis
  2. Layout camera basics: Breaking out beats, motion graph, zoom factor and depth of field
  3. Layout camera basics: Action sequence strategy, camera rig setup, staying 'with' a character
  4. Layout camera basics: Shooting for dramatic effect and F-stop
  5. Camera Do's and Don'ts: Motion curves, flybys and camera shake
 Download Links

Hotfile Link
http://hotfile.com/dl/60624097/317e014/TGWCDC.part1.rar.html
http://hotfile.com/dl/60624110/f75d730/TGWCDC.part2.rar.html
http://hotfile.com/dl/60624244/007471a/TGWCDC.part3.rar.html
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http://hotfile.com/dl/60624030/7828709/TGWCDC.part5.rar.html

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Ogres Dosch 3D Character Model

Ogres Dosch 3D Character Model
3DS, LWO (polygonal and SDS), OBJ, XSI ,C4D.

Create your unique characters by using this models of character elements from Dosch 3D.The detailed models can be uniquely configured and modified to create a multitude of characters. This product will save time and help avoid the cumbersome work that goes into the developments of virtual characters.

The product is a must for everyone who is working on films, games or who is creating virtual characters. 

The download links are provided according to the file type.So you do not need to download any other files you do not need.

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3DS File
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.LWO polygonal File
Deposit Files

.LWO SDS File

.OBJ File

.XSIFile

.C4D File

How To Use This File

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Maya Feature Creature Creations Second Edition

Maya Feature Creature Creations Second Edition
Charles River Media | 309 Pages | 2008-04-25 | ISBN 1584505478 | PDF | 11 Mb

Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin.

The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.

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Digital Tutors - Motorcycle Modeling Techniques in Maya

Digital Tutors - Motorcycle Modeling Techniques in Maya
HotFile | Rapidshare | SharingMatrix | Easy-Share | 2.6 Gb

Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya

Lesson Outline

1. Introduction and Project Overview
2. Motorcycle parts and terms
3. Adding an image plane
4. Starting a frame with curves
5. Creating geometry along the bike frame
6. Attaching the frame together
7. Adding welds to the frame
8. Detailing the bike frame
9. Finishing the frame
10. Starting the gas tank
11. Finishing the gas tank
12. Modeling the wheel
13. Adding the tire
14. Using Booleans to add disc brakes
15. Adding front and back tires
16. Creating the front fender
17. Adding the back fender
18. Building the fork tubes
19. Building the triple tree
20. Starting the exhaust pipes
21. Detailing the exhaust pipes
22. Building the cylinders
23. Creating the heads
24. Adding rocker covers
25. Building the transmission cover
26. Finishing the transmission cover
27. Modeling the water pump
28. Adding the gear case cover
29. Finishing the engine
30. Building the belt drive
31. Finishing the belt drive
32. Modeling the swing arm
33. Adding rear suspension
34. Modeling the seat
35. Detailing the seat
36. Adding front vent piece
37. Building the radiator
38. Modeling the headlight and cowl
39. Adding the brake calipers and cables
40. Adding the handlebars
41. Detailing the handlebars
42. Building pegs and kickstand
43. Building rear plate and taillights
44. Modeling the mirrors and brake handles
45. Naming and creating a hierarchy
46. Setting up the lighting
47. Adding materials to the bike
48. Using mental ray to blend the engine block
49. Adding textures to the bike.

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SharingMatrix Link
http://www.sharingmatrix.com/file/13845441/Motorcycle_Modeling_Techniques_in_Maya.part01.rar
http://www.sharingmatrix.com/file/13846159/Motorcycle_Modeling_Techniques_in_Maya.part02.rar
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http://www.sharingmatrix.com/file/13846187/Motorcycle_Modeling_Techniques_in_Maya.part04.rar
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Hotfile Link
http://hotfile.com/dl/56931142/99265fb/Motorcycle_Modeling_Techniques_in_Maya.part01.rar.html
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http://hotfile.com/dl/56931943/b09b974/Motorcycle_Modeling_Techniques_in_Maya.part08.rar.html
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http://hotfile.com/dl/56934142/e6caf01/Motorcycle_Modeling_Techniques_in_Maya.part25.rar.html

Rapidshare Link 
CD-1
http://rapidshare.com/files/302171158/DT_MayaModelMotorcycle_CD1.part01.rar
http://rapidshare.com/files/302171216/DT_MayaModelMotorcycle_CD1.part02.rar
http://rapidshare.com/files/302171397/DT_MayaModelMotorcycle_CD1.part03.rar
http://rapidshare.com/files/302171272/DT_MayaModelMotorcycle_CD1.part04.rar
http://rapidshare.com/files/302171334/DT_MayaModelMotorcycle_CD1.part05.rar
http://rapidshare.com/files/302171203/DT_MayaModelMotorcycle_CD1.part06.rar

CD-2

http://rapidshare.com/files/302171437/DT_MayaModelMotorcycle_CD2.part1.rar
http://rapidshare.com/files/302171126/DT_MayaModelMotorcycle_CD2.part2.rar
http://rapidshare.com/files/302171107/DT_MayaModelMotorcycle_CD2.part3.rar
http://rapidshare.com/files/302171429/DT_MayaModelMotorcycle_CD2.part4.rar
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http://rapidshare.com/files/302171652/DT_MayaModelMotorcycle_CD2.part6.rar

CD-3

http://rapidshare.com/files/302160179/DT_MayaModelMotorcycle_CD3.part1.rar
http://rapidshare.com/files/302167388/DT_MayaModelMotorcycle_CD3.part1.rar
http://rapidshare.com/files/302169182/DT_MayaModelMotorcycle_CD3.part2.rar
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http://rapidshare.com/files/302169001/DT_MayaModelMotorcycle_CD3.part6.rar

CD-4
http://rapidshare.com/files/302646586/DT_MayaModelMotorcycle_CD4.part1.rar
http://rapidshare.com/files/302646076/DT_MayaModelMotorcycle_CD4.part2.rar
http://rapidshare.com/files/302646091/DT_MayaModelMotorcycle_CD4.part3.rar
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http://rapidshare.com/files/302646612/DT_MayaModelMotorcycle_CD4.part5.rar
http://rapidshare.com/files/302646304/DT_MayaModelMotorcycle_CD4.part6.rar

Hotfile Link 
CD-1
http://hotfile.com/dl/16706929/fdcc383/DT_MayaModelMotorcycle_CD1.part01.rar.html
http://hotfile.com/dl/16707002/855d2af/DT_MayaModelMotorcycle_CD1.part02.rar.html
http://hotfile.com/dl/16707075/68ec8c2/DT_MayaModelMotorcycle_CD1.part03.rar.html
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http://hotfile.com/dl/16707334/85867f4/DT_MayaModelMotorcycle_CD1.part06.rar.html

CD-2

http://hotfile.com/dl/16707485/005f41e/DT_MayaModelMotorcycle_CD2.part1.rar.html
http://hotfile.com/dl/16707535/6b14221/DT_MayaModelMotorcycle_CD2.part2.rar.html
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http://hotfile.com/dl/16707729/237c582/DT_MayaModelMotorcycle_CD2.part6.rar.html

CD-3
http://hotfile.com/dl/16714282/64064ee/DT_MayaModelMotorcycle_CD3.part1.rar.html
http://hotfile.com/dl/16714386/78393ac/DT_MayaModelMotorcycle_CD3.part2.rar.html
http://hotfile.com/dl/16714500/ef1af39/DT_MayaModelMotorcycle_CD3.part3.rar.html
http://hotfile.com/dl/16714583/7606f51/DT_MayaModelMotorcycle_CD3.part4.rar.html
http://hotfile.com/dl/16714660/42a93e0/DT_MayaModelMotorcycle_CD3.part5.rar.html
http://hotfile.com/dl/16714743/e4c59f8/DT_MayaModelMotorcycle_CD3.part6.rar.html
 
CD-4
http://hotfile.com/dl/16715602/046eb93/DT_MayaModelMotorcycle_CD4.part1.rar.html
http://hotfile.com/dl/16715699/c4908ee/DT_MayaModelMotorcycle_CD4.part2.rar.html
http://hotfile.com/dl/16715799/c90469d/DT_MayaModelMotorcycle_CD4.part3.rar.html
http://hotfile.com/dl/16715881/59295b5/DT_MayaModelMotorcycle_CD4.part4.rar.html
http://hotfile.com/dl/16715993/5cf2986/DT_MayaModelMotorcycle_CD4.part5.rar.html
http://hotfile.com/dl/16716046/e0c260d/DT_MayaModelMotorcycle_CD4.part6.rar.html

Easy Share Link
CD-1
http://www.easy-share.com/1908338885/DT_MayaModelMotorcycle_CD1.part01.rar
http://www.easy-share.com/1908338901/DT_MayaModelMotorcycle_CD1.part02.rar
http://www.easy-share.com/1908338887/DT_MayaModelMotorcycle_CD1.part03.rar
http://www.easy-share.com/1908338899/DT_MayaModelMotorcycle_CD1.part04.rar
http://www.easy-share.com/1908338888/DT_MayaModelMotorcycle_CD1.part05.rar
http://www.easy-share.com/1908338900/DT_MayaModelMotorcycle_CD1.part06.rar
 
CD-2
http://www.easy-share.com/1908338916/DT_MayaModelMotorcycle_CD2.part1.rar
http://www.easy-share.com/1908338917/DT_MayaModelMotorcycle_CD2.part2.rar
http://www.easy-share.com/1908338895/DT_MayaModelMotorcycle_CD2.part3.rar
http://www.easy-share.com/1908338911/DT_MayaModelMotorcycle_CD2.part4.rar
http://www.easy-share.com/1908338896/DT_MayaModelMotorcycle_CD2.part5.rar
http://www.easy-share.com/1908338893/DT_MayaModelMotorcycle_CD2.part6.rar

CD-3
http://www.easy-share.com/1908338926/DT_MayaModelMotorcycle_CD3.part1.rar
http://www.easy-share.com/1908338928/DT_MayaModelMotorcycle_CD3.part2.rar
http://www.easy-share.com/1908338929/DT_MayaModelMotorcycle_CD3.part3.rar
http://www.easy-share.com/1908338909/DT_MayaModelMotorcycle_CD3.part4.rar
http://www.easy-share.com/1908338914/DT_MayaModelMotorcycle_CD3.part5.rar
http://www.easy-share.com/1908338910/DT_MayaModelMotorcycle_CD3.part6.rar

CD-4
http://www.easy-share.com/1908347982/DT_MayaModelMotorcycle_CD4.part1.rar
http://www.easy-share.com/1908347968/DT_MayaModelMotorcycle_CD4.part2.rar
http://www.easy-share.com/1908347979/DT_MayaModelMotorcycle_CD4.part3.rar
http://www.easy-share.com/1908347980/DT_MayaModelMotorcycle_CD4.part4.rar
http://www.easy-share.com/1908347981/DT_MayaModelMotorcycle_CD4.part5.rar
http://www.easy-share.com/1908347969/DT_MayaModelMotorcycle_CD4.part6.rar
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Trolls Dosch 3D Character Model

Trolls Dosch 3D Character Model
3DS, LWO (polygonal and SDS), OBJ, XSI ,C4D.

Create your unique characters by using this models of character elements from Dosch 3D.The detailed models can be uniquely configured and modified to create a multitude of characters. This product will save time and help avoid the cumbersome work that goes into the developments of virtual characters.

The product is a must for everyone who is working on films, games or who is creating virtual characters.

The download links are provided according to the file type.So you do not need to download any other files you do not need.

Download Links

3DS File
Deposit Files

.LWO polygonal File
Deposit Files

.LWO SDS File

.OBJ File

.XSIFile

.C4D File

How To Use This File

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